Design Thinking

94-866

Units: 6

Description: Design thinking is a collaborative user centered process for the identification of problems and the definition of innovative solutions. Design thinking has been applied to the development of new products, the solution of social problems, the design of new business models and the improvement of existing processes. Design thinking is based in five premises which pervade the creative process: • User centered: Empathy for the people you are designing for and feedback from these users is fundamental to a good solution. • Experimentation: Communicate your vision by creating experiences, using illustrations, prototypes and stories meaningful to your users • Reframing the problem: Formulating the problem in different ways, one level above the current reality, one level down or from different points of view. • Collaboration: Problems and solutions are identified with the participation of all key stakeholders by s a cross-functional team that looks at many aspects of the solution. Topics: Introduction • What is design thinking • Design thinking values • Origin of design thinking • Applicability of design thinking Empathizing Empathy • Interviews • Empathy map • User journey map • Extreme users Defining • Story telling • Personas • Affinity diagrams • Reframing • Assumptions and Questions • Canvas Ideate • Brainstorming • Nominal group technique • Idealized design • Theory of constraints • Design Matrices Prototyping • Low-Fidelity Prototypes • High-fidelity Prototypes • Storyboards • Object Life History • Value stream mapping Validating • User feedback sessions • Feedback grid • Usability testing • Split testing • Actionable metrics Other frameworks • Amazon’s Working Backwards • Google Ventures Design Sprint Methodology • Lean Startup

Learning Outcomes: By the end of the course the student should be able to: Decide the suitability of applying design thinking in a given context Explain the design thinking process and its most common tools Apply the design thinking process in the context of a service or software product definition

Syllabus: 94-866_Design_Thinking_Syllabus_S19.pdf